// Learn TypeScript:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/typescript.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html
// Learn Attribute:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html

import GameScene from "./GameScene";

const {ccclass, property} = cc._decorator;

@ccclass
export default class Bootstrap extends cc.Component {

  @property(cc.Node)
  bg: cc.Node = null;

  @property(cc.Node)
  btn: cc.Node = null;

  @property(cc.Node)
  private gameNode: cc.Node = null;
  private game: GameScene = null;

  onLoad() {
    this.game = this.gameNode.getComponent(GameScene);
    this.bg.on(cc.Node.EventType.TOUCH_START, () => {
    })
    this.btn.on('click', () => {
      this.node.active = false;
      setTimeout(() => {
        this.game.jump();
      }, 200)
    })
  }

  start() {

  }

  // update (dt) {}
}
